Devlog #3


I have done a lot of work on this project. I have added in more enemies with animations and functionality. I have also added in a wave spawner that spawns random enemies with a spawn rate. Some sounds and effect to make the combat a bit more 'juicy' too. Some UI elements such as health bars above the player now. I still need to balance the enemies, right now I can't even get past wave 4 haha, but an upgrade shop/system needs added so the players can upgrade and become stronger to deal with the higher difficulty waves.

Most of the functionality is done, and once I have the upgrade shop working, I will start working on more UI and menus.

Get Don't Give Up

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